Somewhere along the way, we decided that “real” UX design is high-fidelity mockups and polished prototypes. And a lot of content designers quietly internalized the message: If I don’t design the visuals, I’m not really designing the experience.
But UX doesn’t start with pixels or Figma. It starts with meaning.
Object-Oriented UX (OOUX) — and specifically the ORCA process (Objects, Relationships, CTAs, Attributes) — breaks product design down to the same ancient language structures we use to make sense of the world. It turns “UX design” from a visual exercise into a structural one.
You’ll leave with a practical object-mapping approach you can use immediately — no new design tools required.
In this session, you’ll learn how to:

Marketing Content Manager, Mayo Clinic
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